Sidereals

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Revised charms for 2e Sidereals.

Contents

[edit] New Keywords

Fate - Fate charms are designed to function on targets that are part of the tapestry of Creation. Beings that are outside of Fate require the Sidereal to force the charm to function on the alien being.

Approval - Approval charms can potentially violate Celestial Law, typically by forcing gods to obey the Sidereal without question. Approval charms require a Backing (Bureau of Destiny) equal to the Approval rating of the charm to use. Otherwise the Sidereal may expect an audit, or at least find the usage of the charm added to the list of charges in another audit.

Prayer Strip - Prayer strip charm summary goes here.

[edit] Charms

Sidereals:Excellencies

[edit] Journeys

Sidereals:Resistance
Sidereals:Ride
Sidereals:Sail
Sidereals:Survival
Sidereals:Thrown

[edit] Serenity

Sidereals:Craft
Sidereals:Dodge
Sidereals:Linguistics
Sidereals:Performance
Sidereals:Socialize

[edit] Battles

Sidereals:Archery
Sidereals:Athletics
Sidereals:Melee
Sidereals:Presence
Sidereals:War

[edit] Secrets

Sidereals:Investigation
Sidereals:Larceny
Sidereals:Lore
Sidereals:Occult
Sidereals:Stealth

[edit] Endings

Sidereals:Awareness
Sidereals:Bureaucracy
Sidereals:Integrity
Sidereals:Martial Arts
Sidereals:Medicine

[edit] Astrology

In Progress...


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